Austin SSC Ultimate Frisbee Rules
ROSTER:
There are no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the Austin SSC roster/waiver form. Players may be added after the registration deadline only if the league has their t-shirt in inventory. New shirts cannot be ordered. Otherwise, the only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the t-shirt from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the t-shirts in stock.
WAIVERS:
In order to participate in the league, each participant must sign the team waiver. Waivers will be e-mailed to all team captains, which need to be printed out, and turned in no later then the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, sign the waiver online when they register.
PLAYER RESTRICTIONS:
All Austin SSC participants must be at least 21 years old before the season starts.
Players that have participated in Division 1 sports must be 2 years removed from Division 1 participation if they wish to play in a similar Austin SSC sport.
Austin SSC will have the right to request ID from any player. Any player in the super social league who is determined a social player by the Austin SSC will have their league fee credited towards a future season. If more than one player fits in the category, the Austin SSC has the option to move the team to the social division.
Players may only play for one team and be on one roster, regardless of if multiple divisions are offered. One can play, for example, softball on Tuesday’s & softball on Thursday’s, but not for two teams in the same day or night. Any player that break this rule will cause both of their teams to forfeit games played on that day.
GAME UNIFORMS:
Austin SSC t-shirts are your team’s uniforms. All players must wear their current Austin SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. If this sidelined player will cause the team to forfeit, he/she will be allowed to play in the game provided he/she is on the original roster. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.
UNIFORM ALTERATIONS:
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
SPORTSMANSHIP:
We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player or team being suspended from participating in all Austin SSC sports. Being ejected from a game may carry a suspension.
FIELD SIZE:
The field is 100 yards long x 50 yards wide. This includes 15 yard end zones on both ends of the field.
GAME EQUIPMENT:
Austin SSC will provide all game equipment.
FORFEITS:
If a team is short the minimum number of players by game time, the game will be considered a forfeit and fines will be assessed. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed (players can be combined). Otherwise, if not enough show up, the team will be charged a $50 fine. This fine will go towards your opponent’s bar tab for the next week. Teams that receive a forfeit fine must use it the following week or lose it. A $50 voucher can be obtained from the league director the following week. If notice is given to the Austin SSC by 4pm on the preceding day, your team will not be assessed a forfeit fine.
FORFEIT FINES:
All fines must be paid before your next scheduled game by either cash or check (made payable to the Austin SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the Austin SSC for any sport until these fines are paid in full.
INCLEMENT WEATHER POLICY:
In the event of inclement weather, the Austin SSC will make every attempt to make up all scheduled games. In the event of multiple cancellations, the SSC will have the option of shortening the regular season and/or the play-off schedule (and the # of teams that make the play-offs) if inclement weather dictates such action. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or by actions taken by Travis County Parks.
BEVERAGES AT FIELDS:
No visible alcoholic beverages are permitted. Any alcohol must be in a plastic cup. This also includes carrying a 12 pack or case of beer uncovered to the field. Everything must be in a cooler or backpack at all times. No glass is ever permitted in the park. Beverages may be consumed on the sidelines, but not on the field of play itself. You are also responsible for removing all trash before leaving your fields.
DIVISION PREFERENCE:
Ultimate is currently just one division.
POINTS AWARDED:
Win – 2 points…Tie – 1 point….Loss – 0 points.
ULTIMATE GAME RULES
A. GAME CLOCK:
All game times will be FORFEIT time, no exceptions. The Austin SSC will add 5 extra minutes to the start time if a planned or traffic event has occurred. The referee will have the two coaches play rock, paper, scissors; best 2 out of 3 wins. The winning coach will have the first choice of which half they want the disc or direction. The losing coach can then choose from whatever option is left over. Teams flip-flop directions and possession after half time.
1. Time:
Each game consists of two 20 minute halves with a 3-5 minute halftime in between. The clock will run continuously except for injuries and time outs. During the last 2 minutes of the second half, the clock will stop after every score until the “pull” takes place.
2. Timeouts:
Each team is allowed two 90 second timeouts per half. If timeouts are not used in the first half, they may not be carried over into the second half. A timeout may be used to sub players in and out.
B. PLAYERS ON THE FIELD:
The maximum numbers of players on the field is 8 (standard: 5 men, 3 women); minimum number of players is 6 (minimum: 4 men, 2 women). If there are only 2 females, then 5 men may play. However, there cannot be more than 5 men on the field under any circumstance.
C. SPIRIT OF THE GAME:
Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. All games will be self officiated by the players and monitored by an Austin SSC staff member. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play.
D. STARTING PLAY:
Play begins with the “pull” Both teams will stand on their own goal lines and the defensive team will have one player that throws the disc toward the offensive team. Offense may begin their attack as soon as the disc is caught or picked up. The disc must land within the boundaries of the playing field on the throw-off. If it does not, the receiving team has the option to take the disc where it went out-of-bounds or to have the disc re-thrown. Play is also initiated by a “pull” after ever point and after halftime.
E. OFFENSE:
The disc may be advanced in any direction by completing a pass to a teammate. After receiving the disk, the offensive player must establish a pivot foot and may only move by rotating around on their pivot foot. The person with the disc has 10 seconds to throw the disc. The defender guarding the thrower counts out the stall count. (Only the defender guarding the thrower can call the stall count). The offensive player must catch the disk and remain in bounds to retain possession. Picks and screens are also prohibited.
F. CHANGE OF POSSESION:
When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
G. DEFENSE:
Defense must play man to man. No physical contact is allowed between players. A foul occurs when contact is made.
H. FOULS:
1. Only the player fouled calls a throwing foul. It is defined as any physical contact between offensive and defensive player sufficient to deter the flight of the disc. If the pass is completed, the foul is automatically declined, and play proceeds without stopping.
2. A foul is also called when any physical contact occurs as a result of the offensive or defensive players playing the man instead of the disc.
3. The player who is fouled calls “foul” play stops and the player gains possession at the point of the infraction. Play continues when both teams are ready. Should a foul occur in the end zone, possession is regained at the goal line.
4. A stalling violation occurs when the player guarding the thrower calls out “stalling” and counts aloud 10 seconds. If the disc has not been released at the end of the count it is turned over to the defense at that point. The person guarding the thrower must be arms length and disc, but thrower cannot pivot into the defender.
I. SCORING:
Each goal is worth one point.
J. SUBSTITUTIONS:
Substitutions can be made only: 1) after a goal and before the ensuing throw-off, 2) to replace an injured player, 3) after periods of play, or 4) during a timeout. Substitutions cannot be made on the fly.
Any rules not mentioned follow those of the UPA. (http://www.upa.org/)
Questions about the league?
Email austinssc@gmail.com



















