Austin SSC Indoor Volleyball Rules
ROSTER:
There are no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the Austin SSC roster/waiver form. New shirts cannot be ordered. The only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the uniform from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the uniforms in stock.
WAIVERS:
In order to participate in the league, each participant must sign the team waiver. Waivers will be e-mailed to all team captains, which need to be printed out, and turned in no later then the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, sign the waiver online when they register.
PLAYER RESTRICTIONS:
A. All Austin SSC participants must be at least 21 years old before the season starts.
B. Players that have participated in Division 1 or professional sports must be 2 years removed from participation if they wish to play in a similar Austin SSC sport.
C. Austin SSC will have the right to request ID from any player. Any player in the super social league who is determined a social player by the Austin SSC will have their league fee credited towards a future season. If more than one player fits in the category, the Austin SSC has the option to move the team to the social division.
D. Players may only play for one team and be on one roster, regardless of if multiple divisions are offered. One can play, for example, softball on Tuesdays & softball on Thursdays, but not for two teams in the same day or night. Any player that break this rule will cause both of their teams to forfeit games played on that day.
SPORTSMANSHIP:
We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player or team being suspended from participating in all Austin SSC sports. Being ejected from a game may carry a suspension.
GAME UNIFORMS:
Austin SSC t-shirts are your team’s uniforms. All players must wear their current Austin SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.
UNIFORM ALTERATIONS:
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
FORFEITS:
Teams without the minimum number of players at the start of the game will have to forfeit the game. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed. Otherwise, if not enough show up, the team will be charged a $50 fine. This fine will go towards your opponent’s bar tab for the next week. Teams that receive a forfeit fine must use it the following week or lose it. A $50 voucher can be obtained from the league director the following week. If notice is given to the Austin SSC by 4pm on the preceding day, your team will not be assessed a forfeit fine.
FORFEIT FINES:
All fines must be paid before your next scheduled game by either cash or check (made payable to the Austin SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the Austin SSC for any sport until these fines are paid in full.
BEVERAGES AT FIELDS:
No alcohol is allowed in the gym. Great happy hours follow every game!
DIVISION PREFERENCE:
Super social teams may move up to social, and social teams with a 0-6 or 1-5 record may move down to the super social league. Last season’s Super Social champion will automatically move up to the social league along with the teams that finish in the top 10% of the division. This format will help balance out the caliber of teams in both leagues.
INDOOR VOLLEYBALL GAME RULES
POINTS AWARDED:
Win – 2 points…Loss – 0 points
START OF GAME:
Rock/Paper/Scissors will be played between the two captains, with the winner choosing to serve first or which side of the court to start on; best two out of three wins. Teams will rotate after the completion of each game.
SCORING:
All games are rally scoring. In the “rally” game, points will be awarded on both the service and service receive side (ex. Server hits ball into the net, point and serve go to the opposing team). Each match will consist of the best of three games to 21 points. Play continues until a two point advantage is reached or until a team scores 25 points. If time is short, the referee may declare the third set be played to 15 (win by two), or until a team scores 21 points. The team that wins two games first shall be declared the winner. Teams may play a third consolation game if a winner has already been declared and time permits.
TIME OUTS:
Each team is allowed one (one-minute) time-out per game. No carryovers.
GENDER RULE:
A woman must hit the ball before it is returned over the net, unless the ball goes over on the first hit. A gender fault will occur (side out) if this does not happen.
SUBSTITUTIONS:
After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server.
SUBSTITUTION PENALTY:
If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.
BALL IN PLAY:
Points earned on a service made before the referee’s “ready for play signal” will not count. Server has 10 seconds to serve the ball after the “ready for play signal”. Teams will lose serve if player holds balls later then 10 seconds.
BALL “IN”:
The ball is “in” when it touches the floor of the playing court including the boundary lines.
A ball which hits the ceiling or overhead structure on your side and returns to your side of the court is playable.
BALL “OUT”:
A ball is “out” when the part of the ball which contacts the floor is completely outside the boundary line, touches any object outside the court, or touches the rope, post, net, antenna, etc., outside of the sidelines.
A ball is “out” when it hits the ceiling or overhead structure, then goes over to your opponent’s side.
TEAM HITS:
The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.
A player may not hit the ball two times consecutively.
The ball may touch any part of the body.
The ball must be hit, not caught and/or thrown.
FAULTS IN PLAYING THE BALL: (SIDE OUT)
Four hits
Back row player spikes the ball in front of the 10′ line.
Catch/throw.
Double contact; hits ball twice or ball contacts various parts of body in succession.
Not using a female on one of the three hits (unless over on first hit).
Illegal rotation (substitutions made anywhere other then the front-right line).
No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.
BALL AT THE NET:
The ball sent to the opponents court must go over the net.
The ball may touch the net, including the service.
A ball driven into the net may be recovered within the limits of the three hits, except the service.
PLAYER AT THE NET:
A player can break the plane on a spike and a block, as long as you do not interfere with the opponent.
A side out will occur if a player touches the ball or an opponent in the opponent’s space before or during the opponents hit.
Any contact with the net is a fault, except when a player not attempting to play the ball accidentally touches the net.
Any part of player’s body crosses completely over the center line located under the bottom of the net. (A players hands or feet may touch the line provided that some part of the hand/foot remains either in contact with or directly above the center line).
When the ball is driven into the net and causes it to touch an opponent, no fault is committed.
SERVICE:
No “jump” serves are allowed.
When the serving team wins the rally, the player who served before, serves again.
When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.
No receiving player may leave his or her feet to block a serve.
The server must not touch the end line or a “foot” fault will be called.
BLOCKING:
A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.
The first hit after the block may be executed by any player, including the one who blocked the ball.
PLAYER(S) EJECTION:
General unsportsmanlike conduct towards opponent, referee, etc.
Player(s) ejected will be suspended for the current game and the following week’s game.
Any rules not mentioned above follow those of USAV
Questions about the league?
Email austinssc@gmail.com



















